At the 2019 Game Developers Conference in San Francisco, Enjin CTO Witek Radomski not only spoke about Enjin's technology and the benefits the ERC-1155 token standard offers to gaming—he demonstrated it as well.

As the largest annual gathering of game developers anywhere in the world, GDC has been a boldly-circled event in Enjin's calendar since we launched.

We believe that #AdoptionIsEverything, and when it comes to getting blockchain technology adopted by the gaming industry, there's no better way to do so than by educating the very people who build them: gamedevs from every corner of the world.

An eager audience of game developers didn't just sit idly and observe, though—they picked Witek's brain on several of the finer technological points of blockchain gaming in general, and ERC-1155 in particular.

Blockchain Game Development and ERC-1155

For Witek's first keynote speech, he gave an in-depth presentation on blockchain game development and the ERC-1155 token standard, touching on a variety of subjects, such as:

  • Our blockchain game development platform and the variety of languages covered in its graphQL structure
  • Development of blockchain SDKs for game engines like Unity, Godot, and Unreal
  • The ERC-1155 Ethereum token standard
  • Plans for Efinity, Enjin's scaling solution for Ethereum

This included an appearance from Age of Rust developer Chris LoVerme, who gave an inside track on why the Enjin Multiverse adds real value to game developers and how sharing blockchain assets with other games should be viewed as a great way to capture new audiences, rather than feared.

Developing Ethereum Games with the Enjin Platform

For Witek's second keynote, it was time to show that actions speak louder than words and demonstrate a simple demo game built using Enjin's Blockchain SDK for Unity.

Game devs were able to see in real time how players can interact with in-game blockchain assets and how those assets are seamlessly stored and managed via the Enjin Wallet.

This was followed by Godot founder Ariel Manzur demonstrating a simple example of Enjin and ERC-1155 integration into the Godot engine.

GDC 2019 was a great opportunity not only to educate and speak to game developers, but to learn from them as well.

It's an amazing meeting of the minds with a group of people who share the same passion as Enjin: wanting to make games better.