At Enjin, we love open-source.

We don’t try to hide that fact. After all, our powerful suite of SDKs and APIs for the gaming industry will be completely open-source.

That’s why we’re overjoyed to announce that an Enjin Blockchain SDK will be available for Godot—an open-source, feature packed, multi-platform 2D and 3D game engine that is built from the ground up to provide an open gaming option of a quality to rival or surpass proprietary solutions.

“Godot is an incredible game engine, and Enjin integration will open up true gameplay innovation. We look forward to supporting developers using ENJ-backed virtual assets in Godot-powered games.”

― Maxim Blagov, Enjin CEO

Founded in 2007 by Ariel Manzur and Juan Linietsky, Godot has come a long way — and is used by over 160,000 game developers across the world.

“We’re currently in the middle of releasing Godot 3.0, and it comes with some huge changes. It has a new 3D renderer, AR/VR support, new physics engine, C#/Mono support, Visual Scripting, the GD Native module. We’re currently at Alpha, and already seeing huge support from our users, they love it — and tons of new people want to try it.”

— Ariel Manzur, Godot Co-Founder

Notable titles built with Godot engine include “Mr Bean™  -  Around the World” produced by Good Catch, which boasts with 40 million downloads, and “Ultimo Carnaval”, a collectible card game produced by Square Enix.

“To me, the most exciting aspect of Enjin in Godot is its potential. It’s a completely new technology, and I can’t wait to see what game developers do with it.

Blockchain has been around for a while, and the idea of merging it with gaming was always an interesting one.  I’m happy to see it’s starting to happen.”

— Ariel Manzur, Godot Co-Founder

We’ll be working with Godot developers to build the official Enjin Blockchain SDK for their game engine.

Game developers building games with Godot will be able to utilize the closely integrated Enjin SDK to easily add blockchain features to their game.

Intuitive visual editors will also be developed to let game developers create and manage their game asset libraries and their trading parameters, reserve value, fees, and behavior in the game.

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