Somewhere in the Old World, hidden in the belly of a museum that looks like it came straight out of a sci-fi dream, a pioneer in a purple shirt gave a presentation about the future.

His message was simple:

Mainstream games of tomorrow will be powered by Enjin.

Enjin & Ubisoft: A Blockchain Gaming Coalition

The Blockchain Game Summit (BGS) took place a few weeks ago  in Lyon, France.

I find it funny that such a futuristic conference took place in a museum, the beautifully designed Musée des Confluences, built on a junction of two major rivers.

Sponsored by Ubisoft, BGS was nothing short of amazing . The  folks at B2Expand really know how to throw a party.

If there’s one main takeaway to be learned from the conference, it’s that there’s not a sliver of doubt left that blockchain will revolutionize gaming. The fact that a titan like Ubisoft is experimenting with the technology proves this point.

Their prototype—an experimental sandbox game named Hashcraft—is a sort of an interesting take on blockchain implementation for video games.

Not only that, but they are also a key member of a newly announced blockchain gaming coalition: the Blockchain Game Alliance.

Video Game Giant Ubisoft Joins Blockchain Game Alliance

French video gaming company Ubisoft has joined the newly formed Blockchain Game Alliance consortium as an inaugural member.

The Blockchain Game Alliance is committed to promoting blockchain within the game industry. Its goal is to spread awareness about blockchain technologies and encourage adoption by highlighting their potential to foster new ways to create, publish, play, and build strong communities around games.

I can easily envision a possible future where Ubisoft utilizes the ERC-1155 token standard to enable continuous character progression through the Assassin's Creed series or to facilitate true ownership of cosmetic items, for example.

On a personal note, what struck me the most during BGS was a conversation Witek and I had with Hilmar Veigar, the CEO of CCP Games.

He painted a picture I could relate to, referring to the small, 30-person team that built EVE Online 15 years ago, the hurdles and difficulties they faced—not to mention competing with Electronic Arts, which published Earth & Beyond at roughly the same time of EVE.

Spoiler:  Earth & Beyond is now a dead game, while EVE is alive and kicking 15 years later.

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