Earlier this week, we hosted a Live AMA in our Telegram community with Savvas Lazopoulos, founder of BlockPegnio and creator of The Six Dragons.

Here's what Savvas had to say about his blockchain-powered open-world RPG, which is currently in open alpha.

Now let’s welcome Savvas! 👋 We have a lot of questions for you, but to start, let's have you briefly introduce yourself and The Six Dragons.

Savvas: Thank you, Bryana, for having me today with you.

I'm Savvas, the creator of the blockchain open-world RPG title called The Six Dragons, and founder of BlockPegnio.  

I have an IT background across different industries over the past 15 years, and gaming is something I have been passionate about my whole life. I am really enthusiastic about blockchain technology overall, and as a gamer myself, it wasn't possible to neglect the fantastic opportunity that blockchain offers to change the gaming experience once for all.

My vision that drives what I do with The Six Dragons is simple: To create real games that harness blockchain technology and can introduce the technology to the mainstream market, and at the same time act as a gateway for the whole space.

Before we start, I would like to thank our community for supporting us on this journey from the first blockchain prototype to the early phases of the alpha testing. It's only been 15 months, yet what a ride it was.

And of course, huge thanks to the Enjin team for working closely with us and delivering a stable tech foundation for our products.

As a Blockchain Game Developer, how do you weight the impact of blockchain economics and investing with player experience/game mechanics?

Savvas: That's an excellent question. One that we've been considering internally as well.

So what's the primary driver of product design? Is it "fancy" blockchain features that can excite the blockchain community, or genuine gameplay experiences regardless of where blockchain fits in.

In theory, my opinion would be it that you need to focus on both those elements.

But when you start seeing the majority of current blockchain games, you understand that the true opportunity lies at creating real gaming experiences that use blockchain to offer something brand new.

Our mindset from day one is to make a great game. That's it.

During this process, we discover areas where the use of blockchain can be interesting, such as the valuable in-game items, crafting and enchanting of weapons, and many other upcoming features we have designed.

I know it's tempting sometimes to focus too-much on the profit-seeking use-cases of blockchain. And we can definitely recognize the potential of the "play-to-earn" concept. But let's not forget that the success of a game on the long term depends heavily on the novelty and uniqueness of the gameplay itself.

So to answer your question, focus on the gameplay side of things, and with some bold thinking blockchain will find its place in the process.

How shocked were you when the pre-sale was selling out?

Savvas: My answer here might come as a surprise to many, but from day one, I was always really optimistic about the pre-sale. The enthusiasm of the community, leading to the early sold-out, came as a surprise, for sure. I was excited to see so many people backing my vision for the game. And let's not forget that at the time the community only knew about literally 1% of the game's roadmap.

With this question, I also want to communicate our approach to pre-sales overall. We believe that balance is the key to build trust between the community and game developers, and is the reason we only run 1 pre-sale for our 15 months that we started implementing Enjin platform.

Our recipe for pre-sales includes three ingredients:

  1. Transparency
  2. Cool Gameplay Updates
  3. Value for Early Adopters

First, we want people to be confident and aware of all the details of our pre-sale. And I believed the discord bot we used in the pre-sale, providing all the info about loot boxes in real-time, definitely inspired trust to our backers.

Second, with every pre-sale, we want to introduce some exciting new game features that would require a pre-sale.

And lastly, our pre-sales will always include the chance to get some limited items, not available after. I believe this formula will be helpful for new adopters as well that might read us today.

Why is TSD crafting & enchanting system better than other games' systems, like Skyrim, for example? Can players have true ownership of those assets?

First of all, I would like to point out how grateful and honored I feel, both as a game developer and a gamer, when I hear people compare what we do with games such as Skyrim. And even though I fully understand the budget limitations of such a comparison, it's always great to see people following our inspiration.

Back to your question, I think we have really set a standard when it comes the use of blockchain in-game moments like crafting, and I hope many other games will follow our lead and build even more exciting mechanisms on this front.

Announcing the Blockchain Blacksmith Service in The Six Dragons
The Six Dragons is a project driven by our vision to innovate at the intersection of gaming and blockchain technology. Over the past 15 months, we are trying to rethink what can be done in gaming…

To summarize why the blockchain crafting experience of The Six Dragons is superior to the traditional one, three considerations come to my mind.  

First, using blockchain, we provide a multiplayer-interconnected experience in the single-player mode. When you craft in The Six Dragons, you are using the same pool of materials and recipes as any other player in the world. Put simply; you compete/interact with all other players in finding the right loot to craft.

Second, as almost all game assets are blockchain items, we provide total transparency to the crafting experience that enhances the value of scarce items. Every craft has to go through the very same "blockchain process," so we can't intervene and break the game economy, and all the items involved have a known supply. So if you manage to craft a really good item, you can be sure that this item is rare and valuable for all players.

And lastly, we have unlocked an enormous potential for the player-to-player economy, as in our game you have the chance to sell your materials, recipes, crafts you can loot, or even the crafting service itself with the new Blacksmith Service we introduced last week, to other players and earn rewards in real-world value through cryptocurrencies. And all this are already implemented and can be used by anyone in our Open Alpha.

I mean, can you do this in Skyrim?

Will there be continuing end game content that will keep players playing and engaged after max level is reached?

Savvas: Hehe, trust me the fun-and competitive-part of the game actually starts only when you reach the final levels.

There so many level-specific activities that you will be able to do once you reach this stage. For example, looting at areas that lower-level players won't even have a chance,  facing world bosses that are only available in these levels, unlock special areas on the map, and let's not forget about the Dragons. If you want to win them, don't expect to do so in the lower levels.

With this question, I believe it's an excellent opportunity to present some upcoming game features that will enhance the current experience, and will add many exciting hours for our players.

First, the quest system is days away, with daily quests being implemented first, along with Quest Relics that can be traded for in-game Items to lower the variance.

Second, our most significant addition will be the multiplayer mode that will be accompanied with a third-person view.

Third, we are redesigning the open world, with improved natural elements, and the dungeons, with many new skins and side quests.

Fourth, we are working on the companion system, which will make the fighting way more complicated and tactical oriented (btw, companions will be blockchain assets).

And the list certainly does not end here, as over the next months we will introduce new weapon modes, easter eggs and treasure hunts in the open world, and many more.

E-sports are growing in popularity year by year. Is The Six Dragons going to explore this field?

Savvas: Absolutely, we believe that the competitive and hardcore character of our game is a natural fit for the e-sports market. An e sports-mode will definitely be a core pillar of our multiplayer plans. How this will work roughly is that players will be placed in a part of the open world, with the similar gear and will have a set amount of time to prepare for the battle (farm, craft, enchant, etc.).

After the prep time ends, they will fight with the opponent once they meet in the open world. We intend to make use of all the opportunities provided by the vast open world, to create a truly unique experience that will require complex tactical and MOBA (Multiplayer Online Battle Arena) strategies to win.

Besides the e-sports mode, we also have plans for a traditional PvP mode, in which you can carry your full stats and gear from the single-player mode, as well as a co-op PvE (Player versus Environment) mode for dungeons and boss-fights. Stay tuned for more updates on multiplayer mode; I am sure you will love them.

Do you plan to integrate multiverse items in The Six Dragons?

Savvas: Yes, this will come soon in the game. The first three assets we will use are the Epochrome Sword, the ForgeHammer and the Oindrasdain. Each of them will carry a utility that will come handy to both new and experienced players of the game.

But we won't stop there.

We want to build meaningful interconnections across different gaming worlds in various ways.

We want to collaborate with other game developers to cross-use our game assets, add loot drops from other games in our very own loot pool, unlock special parts of our game based on outcomes in other games, and a few other things we have in mind.

We are currently in the process of evaluating what makes sense for the game and the community, so I would like to invite anyone who has a suggestion or idea on how to create a unique multiverse experience to reach out.

What was the path you took to incorporate both blockchain items and in-game items (like wood/metal)? What made you decide to go hybrid, and do you see that system changing with development?

Very nice question, The Six Dragons' blockchain implementation is pretty deep as you already know if you follow the game, but we had to make some adjustments to fit the current standards.

The reason we decided to go hybrid is due to the scalability issues that blockchains have in most industries right now, the good news is that with the upcoming release of Efinity by Enjin we plan to integrate all items in blockchain.

What can you tell us about your biggest achievements so far and the things you are working right now?

The biggest achievements is firstly, having a full integration of Enjin Platform, and the full server-side implementation of our game, which was mandatory for our upcoming multiplayer gameplay.

Also, we are very proud of the unique blockchain crafting/enchanting system that is happening in blockchain in real time and engraves the Blacksmith’s name in it so other players can see, as well as dynamic stats that can be different in each craft.

Right now we are working on a unique Quest system that will generate daily quests that we plan to rollout by next week!

Will I be able to upgrade my digital items in game, like upgrading a leather armor to a padded leather armor?

Yes of course, the upgrading method in The Six Dragons is called “Enchanting”, and you can attach a scroll in your armor/weapon/jewel and upgrade it up to 15 times, but be careful only the first 3 enchantments are risk-free :)

Enchanting is happening in blockchain real-time as well, and the new stats/abilities are also visible in the NFT!

What motivated you to create The Six Dragons game?

I’m a gamer myself for more than 20 years, since Diablo 1! I was experimenting with development as a hobby. Then I had a dream to create my own game and had countless hours on paper designing my perfect RPG, the one that I would like to play!

Then I downloaded Unity 4 years ago and started moving my ideas into code and I never looked back, countless hours went into development, and The Six Dragons are born.

Congrats on becoming the world's first RPG to be developed on the blockchain. I know it must have been very challenging for you. Tell us, how has integrating the Enjin Platform helped in solving the problem and struggles you faced in the process?

Bryana posted a video above of my 48 hour integration last year, just when Enjin SDK released in Unity Asset Store. This was a profound moment for me, as I'm a blockchain enthusiast since 2013, and a game developer, and as you can understand my dream was to implement blockchain to my game, but you can only do as much!

So, when the Enjin SDK released, being able to create a prototype and implement what was in my mind in 48 hours made something impossible for me, being possible!

You can expect some struggles along the way, of course, but right now we are in a very nice spot, having most blockchain features implemented and working, and with the upcoming Efinity release, The Six Dragons will unleash the true potential!

Thank you Savvas, and thanks everyone for all the questions! Before you sign off, can you let everyone here know how they can get started playing TSD?

Savvas: I would like to thank Bryana for the great host and everyone who participated and spend their time posting question which where more than a 100!

As I said, you can already play the game now by going to thesixdragons.com and downloading the launcher!

We are excited for the future of The Six Dragons, Enjin, and blockchain gaming in general and I personally feel blessed having the opportunity to be part of this movement.


We'd like extend a big thank you to Savvas for taking the time to join us, and to all who participated!

See you in the chat room.

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